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[SC7E52]Final Killcam Script[UPDATE]

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[SC7E52]Final Killcam Script[UPDATE]

Post by x+Wick$d@Réçréátíóñx+ on Fri Nov 23, 2012 4:47 pm

SemiKillCam()
{
for(;Wink
{
if(level.TehGameHasEnded)
{
self iPrintlnBold("^1Final Killcam");//Edited by Death credit to Cheesetoast.. can someone figure out how to make it bigger (i know how to i'm just lazy)
visionSetNaked( "default", 0.1 );
SetMatchFlag( "disableingamemenu", 1 );

if(self.health <= 0)
{
}

else
{
self [[level.spectator]]();
}
}
wait 60.0;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}

x+Wick$d@Réçréátíóñx+
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