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Nuketown Rc-Xd Track Beta Release

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Nuketown Rc-Xd Track Beta Release

Post by x+Wick$d@Réçréátíóñx+ on Sat Nov 24, 2012 11:40 pm

#include common_scripts\utility;

#include maps\mp\_airsupport;
#include maps\mp\_utility;

#include maps\mp\gametypes\_hud_util;


main()
{
thread init();
}

init()
{
thread onPlayerConnect();
thread onPlayerConnected();
thread doMap();
thread doObsticals();
wait 5;
thread doMapOverview();
}

onPlayerConnect()
{
for(;Wink
{
level waittill( "connecting", player );
player thread onPlayerSpawned();

}
}

onPlayerConnected()
{
for(;Wink
{
level waittill( "connected", player );
}
}

onPlayerSpawned()
{
for(;Wink
{
self waittill( "spawned_player" );
self thread doSettings();
self thread doVars();
}
}

doVars()
{
setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
setDvar("scr_rcbomb_notimeout", 1 );
}

doSettings()
{
self setLowerMessage( "Welcome to ^1S^2t^3a^4r^5a^6D^8a^7's Nuketown RC-XD Race Track" );
wait 10;
self setLowerMessage( "" );
while(1)
{
self maps\mp\gametypes\_hardpoints::giveKillstreak( "rcbomb_mp", "rcbomb_mp", true, false );
wait 30;
}

}

createGreen( pos, angle )
{
crateG = spawn( "script_model", pos );
crateG setModel( "mp_supplydrop_ally" );
crateG.angles = angle;
}

createFans( pos, angle, obj )
{
level.xdcar = spawn( "script_model", pos );
level.xdcar setModel( obj );
level.xdcar.angles = angle;
}

createOb( pos, angle, obj, num )
{
level.crateD[num] = spawn( "script_model", pos );
level.crateD[num] setModel( obj );
level.crateD[num].angles = angle;
}

doMap()
{
//Track
level.track[1] = createGreen( ( -1755, 528, -50 ), ( 0, -16, 0 ) );
level.track[2] = createGreen( ( -1936, 193, -50 ), ( 0, -101, 0 ) );
level.track[3] = createGreen( ( -2002, 229, -50 ), ( 0, -130, 0 ) );
level.track[4] = createGreen( ( -2039, 298, -50 ), ( 0, -171, 0 ) );
level.track[5] = createGreen( ( -2048, 366, -50 ), ( 0, -179, 0 ) );
level.track[6] = createGreen( ( -2050, 431, -50 ), ( 0, -176, 0 ) );
level.track[7] = createGreen( ( -1795, 284, -50 ), ( 0, 77, 0 ) );
level.track[8] = createGreen( ( -1836, 159, -50 ), ( 0, -99, 0 ) );
level.track[9] = createGreen( ( -1768, 147, -50 ), ( 0, -99, 0 ) );
level.track[10] = createGreen( ( -1724, 280, -50 ), ( 0, 79, 0 ) );
wait 1;
level.track[11] = createGreen( ( -1695, 139, -50 ), ( 0, -81, 0 ) );
level.track[12] = createGreen( ( -1570, 165, -50 ), ( 0, -82, 0 ) );
level.track[36] = createGreen( ( -1628, 153, -50 ), ( 0, -72, 0 ) );
level.track[13] = createGreen( ( -1061, 87, -50 ), ( 0, -100, 0 ) );
level.track[14] = createGreen( ( -1128, 97, -50 ), ( 0, -105, 0 ) );
level.track[15] = createGreen( ( -1354, 113, -50 ), ( 0, -93, 0 ) );
level.track[16] = createGreen( ( -1281, 116, -50 ), ( 0, -78, 0 ) );
level.track[17] = createGreen( ( -1226, 119, -50 ), ( 0, -98, 0 ) );
level.track[18] = createGreen( ( -1176, 112, -50 ), ( 0, -99, 0 ) );
level.track[19] = createGreen( ( -1016, 175, -50 ), ( 0, -103, 0 ) );
wait 1;
level.track[20] = createGreen( ( -1085, 193, -50 ), ( 0, -113, 0 ) );
level.track[21] = createGreen( ( -1154, 208, -50 ), ( 0, -91, 0 ) );
level.track[22] = createGreen( ( -1228, 220, -50 ), ( 0, -111, 0 ) );
level.track[23] = createGreen( ( -1294, 242, -50 ), ( 0, -109, 0 ) );
level.track[24] = createGreen( ( -1363, 264, -50 ), ( 0, -104, 0 ) );
level.track[25] = createGreen( ( -1721, 289, -50 ), ( 0, 87, 0 ) );
level.track[26] = createGreen( ( -1649, 285, -50 ), ( 0, 84, 0 ) );
level.track[27] = createGreen( ( -1589, 281, -50 ), ( 0, 94, 0 ) );
level.track[28] = createGreen( ( -1520, 982, -50 ), ( 0, -89, 0 ) );
level.track[29] = createGreen( ( -1443, 280, -50 ), ( 0, -99, 0 ) );
wait 1;
level.track[30] = createGreen( ( 30, 253, -20 ), ( 0, -74, 0 ) );
level.track[31] = createGreen( ( -2, 360, -20 ), ( 0, -75, 0 ) );
level.track[32] = createGreen( ( 58, 393, -20 ), ( 0, 103, 0 ) );
level.track[33] = createGreen( ( -133, 414, -20 ), ( 0, -80, 0 ) );
level.track[34] = createGreen( ( 1, 341, -60 ), ( 0, 107, -30 ) );
level.track[35] = createGreen( ( 13, 286, -60 ), ( 0, 107, -30 ) );
level.track[37] = createGreen( ( 7, 310, -60 ), ( 0, 107, -30 ) );
level.track[38] = createGreen( ( -1499, 322, -50 ), ( 0, 75, 0 ) );
level.track[39] = createGreen( ( -580, 3, -50 ), ( 0, -90, 0 ) );
level.track[40] = createGreen( ( -503, 15, -50 ), ( 0, -74, 0 ) );
wait 1;
level.track[41] = createGreen( ( -439, 34, -50 ), ( 0, -68, 0 ) );
level.track[42] = createGreen( ( -173, 138, -50 ), ( 0, -68, 0 ) );
level.track[43] = createGreen( ( -246, 118, -50), ( 0, -68, 0 ) );
level.track[44] = createGreen( ( -312, 91, -50 ), ( 0, -73, 0 ) );
level.track[45] = createGreen( ( -381, 67, -50 ), ( 0, -59, 0 ) );
level.track[46] = createGreen( ( -469, 203, -50 ), ( 0, 70, 0 ) );
level.track[47] = createGreen( ( -429, 202, -50 ), ( 0, 109, 0 ) );
level.track[48] = createGreen( ( -364, 223, -50 ), ( 0, 114, 0 ) );
level.track[49] = createGreen( ( -296, 248, -50 ), ( 0, 114, 0 ) );
level.track[50] = createGreen( ( -168, 306, -50 ), ( 0, 114, 0 ) );
wait 1;
level.track[51] = createGreen( ( -67, 346, -20 ), ( 0, -73, 0 ) );
level.track[52] = createGreen( ( -6, 373, -50 ), ( 0, -66, 0 ) );
level.track[53] = createGreen( ( -64, 340, -20 ), ( 0, -71, 0 ) );
level.track[54] = createGreen( ( -123, 322, -50 ), ( 0, 115, 0 ) );
level.track[55] = createGreen( ( 25, 248, -50 ), ( 0, 109, 0 ) );
level.track[56] = createGreen( ( -107, 166, -50 ), ( 0, -61, 0 ) );

level.track[58] = createGreen( ( -58, 201, -50 ), ( 0, -52, 0 ) );
level.track[59] = createGreen( ( -20, 226, -50 ), ( 0, 125, 0 ) );
level.track[60] = createGreen( ( -27, 216, -20 ), ( 0, 125, 0 ) );
wait 1;
level.track[62] = createGreen( ( -1455, 305, -50 ), ( 0, 75, 0 ) );
level.track[63] = createGreen( ( -1540, 293, -50 ), ( 0, -93, 0 ) );
level.track[64] = createGreen( ( -1473, 288, -50 ), ( 0, 83, 0 ) );
level.track[65] = createGreen( ( -252, 280, -50 ), ( 0, 115, 0 ) );
level.track[66] = createGreen( ( -72, 345, -50 ), ( 0, 115, 0 ) );
level.track[57] = createGreen( ( 136, 413, -20 ), ( 0, -75, 0 ) );
level.track[67] = createGreen( ( 640, 553, -50 ), ( 0, 107, 0 ) );
level.track[68] = createGreen( ( 574, 532, -50 ), ( 0, 107, 0 ) );
level.track[69] = createGreen( ( 510, 515, -50 ), ( 0, 107, 0 ) );
level.track[70] = createGreen( ( 439, 489, -50 ), ( 0, 107, 0 ) );
wait 1;
level.track[71] = createGreen( ( 373, 468, -50 ), ( 0, -70, 0 ) );
level.track[72] = createGreen( ( 306, 451, -50 ), ( 0, 77, 0 ) );
level.track[73] = createGreen( ( 235, 440, -50 ), ( 0, 107, 0 ) );
level.track[74] = createGreen( ( 194, 432, -20 ), ( 0, 107, 0 ) );
level.track[75] = createGreen( ( 178, 423, -50 ), ( 0, 107, 0 ) );
level.track[76] = createGreen( ( 460, 348, -50 ), ( 0, -83, 0 ) );
level.track[77] = createGreen( ( 394, 339, -50 ), ( 0, -83, 0 ) );
level.track[78] = createGreen( ( 326, 322, -50 ), ( 0, -75, 0 ) );
level.track[79] = createGreen( ( 269, 306, -50 ), ( 0, -75, 0 ) );
level.track[80] = createGreen( ( 203, 291, -50 ), ( 0, -81, 0 ) );
wait 1;
level.track[81] = createGreen( ( 224, 298, -20 ), ( 0, -81, 0 ) );
level.track[82] = createGreen( ( 705, 580, -50 ), ( 0, 107, 0 ) );
level.track[83] = createGreen( ( 775, 598, -50 ), ( 0, 107, 0 ) );
level.track[84] = createGreen( ( 843, 617, -50 ), ( 0, 107, 0 ) );
level.track[85] = createGreen( ( 923, 622, -50 ), ( 0, 79, 0 ) );
level.track[86] = createGreen( ( 990, 589, -50 ), ( 0, 44, 0 ) );
level.track[87] = createGreen( ( 1027, 525, -50 ), ( 0, 6, 0 ) );
level.track[88] = createGreen( ( 941, 215, -50 ), ( 0, -75, 0 ) );
level.track[94] = createGreen( ( 1005, 252, -50 ), ( 0, -36, 0 ) );
level.track[89] = createGreen( ( 1043, 316, -50 ), ( 0, -23, 0 ) );
level.track[90] = createGreen( ( 1042, 443, -50 ), ( 0, 17, 0 ) );
wait 1;
level.track[91] = createGreen( ( 1060, 377, -50 ), ( 0, -6, 0 ) );
level.track[92] = createGreen( ( 765, 299, -50 ), ( 0, 106, 0 ) );
level.track[93] = createGreen( ( 677, 270, -50 ), ( 0, 109, 0 ) );
level.track[95] = createGreen( ( 621, 218, -50 ), ( 0, 158, 0 ) );
level.track[96] = createGreen( ( 609, 143, -110 ), ( 0, 165, 0 ) );
level.track[97] = createOb( ( 1600, 1800, -50 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 1 );
level.track[98] = createGreen( ( 627, 73, -50 ), ( 0, -166, 0 ) );
level.track[99] = createGreen( ( 669, 12, -50 ), ( 0, -113, 0 ) );
level.track[115] = createGreen( ( 1103, 111, 98 ), ( 0, -30, 0 ) );
level.track[101] = createGreen( ( 1120, 173, 98 ), ( 0, 12, 0 ) );
level.track[102] = createGreen( ( 1022, 228, 98 ), ( 0, -168, 0 ) );
wait 1;
level.track[103] = createGreen( ( 1023, 287, 98 ), ( 0, 155, 0 ) );
level.track[104] = createGreen( ( 1123, 345, 98 ), ( 0, 93, 0 ) );
level.track[116] = createGreen( ( 1363, 262, 98 ), ( 0, -20, 0 ) );
level.track[117] = createGreen( ( 1169, 341, 98 ), ( 0, 51, 0 ) );
level.track[118] = createGreen( ( 1218, 208, 98 ), ( 0, -105, 0 ) );
level.track[106] = createGreen( ( 1299, 215, 98 ), ( 0, -71, 0 ) );
level.track[107] = createGreen( ( 613, 149, -50 ), ( 0, -173, 0 ) );
level.track[108] = createGreen( ( 620, 100, -50 ), ( 0, -163, 0 ) );
level.track[109] = createGreen( ( 1065, 318, 98 ), ( 0, 129, 0 ) );
wait 1;
level.track[110] = createGreen( ( 1039, 291, 98 ), ( 0, 152, 0 ) );
level.track[111] = createGreen( ( 1054, 612, 60 ), ( 0, 107, 0 ) );
level.track[112] = createGreen( ( 1042, 641, 60 ), ( 0, 107, 0 ) );
level.track[114] = createGreen( ( 1062, 587, 60 ), ( 0, 107, 0 ) );
level.track[100] = createGreen( ( 1104, 619, 60 ), ( 0, -164, 0 ) );
level.track[119] = createGreen( ( 1107, 663, 60 ), ( 0, 107, 0 ) );
level.track[120] = createGreen( ( 1132, 627, 60 ), ( 0, -164, 0 ) );
level.track[121] = createGreen( ( 1180, 628, 50 ), ( 0, 108, 30 ) );
level.track[122] = createGreen( ( 1174, 662, 50 ), ( 0, -75, -30 ) );
level.track[123] = createGreen( ( 1163, 684, 50 ), ( 0, -68, -30 ) );
wait 1;
level.track[124] = createGreen( ( 1240, 647, 20 ), ( 0, 108, 30 ) );
level.track[125] = createGreen( ( 1230, 672, 20 ), ( 0, -75, -30 ) );
level.track[126] = createGreen( ( 1229, 699, 20 ), ( 0, -68, -30 ) );
level.track[127] = createGreen( ( 1288, 719, -5 ), ( 0, -68, -30 ) );
level.track[128] = createGreen( ( 1301, 695, -5 ), ( 0, -75, -30 ) );
level.track[105] = createGreen( ( 1305, 667, -5 ), ( 0, 108, 30 ) );
level.track[129] = createGreen( ( 1376, 687, -30 ), ( 0, 108, 30 ) );
level.track[130] = createGreen( ( 1365, 711, -30 ), ( 0, -75, -30 ) );
level.track[131] = createGreen( ( 1352, 752, -30 ), ( 0, -68, -30 ) );
wait 1;
http://level.track[132] =
level.track[133] = createFans( ( 1054, 612, 60 ), ( 0, 90, 0 ), "mp_flag_neutral" );
http://level.track[135] =
level.track[134] = createGreen( ( 1423, 704, -60 ), ( 0, -68, -30 ) );
level.track[136] = createGreen( ( 1409, 730, -60 ), ( 0, -75, -30 ) );
level.track[137] = createGreen( ( 1401, 765, -60 ), ( 0, -69, -30 ) );
level.track[138] = createGreen( ( 0, 2320, -40 ), ( 0, 125, 0 ) );
level.track[139] = createGreen( ( -50, 2270, -40 ), ( 0, 125, 0 ) );
level.track[140] = createGreen( ( -100, 2220, -40 ), ( 0, 125, 0 ) );
wait 1;
level.track[142] = createOb( ( 1600, 1700, -40 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 2 );
level.track[143] = createOb( ( 1375, 2300, -35 ), ( 0, 0, 0 ), "mp_supplydrop_ally", 3 );
level.track[144] = createOb( ( 170, 890, -40 ), ( 0, 85, 0 ), "mp_supplydrop_ally", 4 );
}

doObsticals()
{
for(;Wink
{
level.crateD[3] moveTo( ( 1375, 2300, -35 ), 2);
level.crateD[4] moveTo( ( 170, 890, -50 ), 2);
wait 2;
level.crateD[3] moveTo( ( 1375, 2400, -35 ), 2);
level.crateD[4] moveTo( ( 170, 890, 10 ), 2);
wait 2;
}
}

doMapOverview()
{
for(;Wink
{
wait 6;
level.crateD[1] moveTo( ( 1600, 1800, 180 ), 3);
level.crateD[2] moveTo( ( -700, 11, -110 ), 3);
wait 3;
level.crateD[1] moveTo( ( 1500, 2230, 180 ), 3);
level.crateD[2] moveTo( ( -700, -430, -110 ), 3);
wait 3;
level.crateD[1] moveTo( ( 500, 2500, 180 ), 3);
level.crateD[2] moveTo( ( -480, -430, -110 ), 3);
wait 3;
level.crateD[1] moveTo( ( -550, 2000, 180 ), 3);
level.crateD[2] moveTo( ( -75, -630, -100 ), 3);
wait 3;
level.crateD[1] moveTo( ( -280, 1500, 180 ), 3);
level.crateD[2] moveTo( ( -220, 250, -100 ), 3);
wait 3;
level.crateD[1] moveTo( ( -450, 1000, 180 ), 3);
level.crateD[2] moveTo( ( 130, 780, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -750, 1000, 180 ), 3);
level.crateD[2] moveTo( ( 330, 1830, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -720, 680, 180 ), 3);
level.crateD[2] moveTo( ( 850, 1950, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -730, 680, -60 ), 3);
level.crateD[2] moveTo( ( 1600, 1800, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -700, 11, -110 ), 3);
level.crateD[2] moveTo( ( 1600, 1800, -40 ), 3);
wait 6;
level.crateD[1] moveTo( ( -700, -430, -110 ), 3);
level.crateD[2] moveTo( ( 1600, 1800, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -480, -430, -110 ), 3);
level.crateD[2] moveTo( ( 1500, 2230, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -75, -630, -100 ), 3);
level.crateD[2] moveTo( ( 500, 2500, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( -220, 250, -100 ), 3);
level.crateD[2] moveTo( ( -550, 2000, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( 130, 780, 180 ), 3);
level.crateD[2] moveTo( ( -280, 1500, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( 330, 1830, 180 ), 3);
level.crateD[2] moveTo( ( -450, 1000, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( 850, 1950, 180 ), 3);
level.crateD[2] moveTo( ( -750, 1000, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( 1600, 1800, 180 ), 3);
level.crateD[2] moveTo( ( -720, 680, 180 ), 3);
wait 3;
level.crateD[1] moveTo( ( 1600, 1800, -40 ), 3);
level.crateD[2] moveTo( ( -730, 680, -60 ), 3);

}

}

x+Wick$d@Réçréátíóñx+
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