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Chaos Dogs For Nuketown ! :D Made By PoRtUgAlZz Empty Chaos Dogs For Nuketown ! :D Made By PoRtUgAlZz

Post by x+Wick$d@Réçréátíóñx+ Fri Nov 23, 2012 5:16 pm

//Dog Dvar Default Settings
//setDvar( "scr_dog_count", "3" ); //number of dogs for killstreak
//setDvar( "scr_dog_max_at_once", "4" ); //max dogs at once
//setDvar( "scr_dog_health", "70" ); //dogs health
//setDvar( "scr_dog_time", "30" ); //how long dogs last

init()
{
thread onPlayerConnect();
thread onPlayerConnected();

level.casSpot = -110;
level.casColor = 1;
level.prematchPeriod = 10;
level.doublePoints = 0;
level.instaKill = 0;
level.powerOn = 0;
level.lastPowerup = 99;

thread doMap();
thread powerDisplay();
thread cleanUpSystem();
thread summonDogs();
thread roundCount();
thread secret();

game["icons"]["allies"] = "compass_objpoint_dogs";
setdvar( "g_TeamIcon_Allies", game["icons"]["allies"] );

precacheModel( "prop_suitcase_bomb" );
PrecacheShader( "perk_times_two" );
PrecacheShader( "hud_ammo_refill_drop" );
PrecacheShader( "hud_ks_minigun" );
PrecacheShader( "headicon_dead" );

wait 2;

level.fx_tabun_0 = level._effect["fx_fire_player_sm_smk_2sec"];
level.fx_tabun_1 = level._effect["character_fire_death_sm"];
level.fx_tabun_2 = level._effect["character_fire_death_torso"];
level.fx_tabun_3 = "napalmground_sm_mp";
level.fx_tabun_single = "napalmground_lg_mp";
PreCacheItem( level.fx_tabun_0 );
PreCacheItem( level.fx_tabun_1 );
PreCacheItem( level.fx_tabun_2 );
PreCacheItem( level.fx_tabun_3 );
PreCacheItem( level.fx_tabun_single );
}

onPlayerConnect()
{
for(;Wink
{
level waittill( "connecting", player );

player thread playerTeams();
}
}

onPlayerConnected()
{
for(;Wink
{
level waittill( "connected", player );

player thread onPlayerSpawned();
if( level.powerOn == 0 )
player thread doMapThinkPOff();
player thread doMapThinkPOn();
player thread perkDisplay();
player thread cash();
player thread globalVars();
player thread setupTeam();
player thread reset();
//player thread doVision();
}
}

onPlayerSpawned()
{
for(;Wink
{
self waittill( "spawned_player" );

self thread spawnStuff();
}
}

spawnStuff()
{
self clearPerks();
self takeAllWeapons();
self giveWeapon( "knife_mp" );
self giveWeapon( "cz75_mp" );
self giveMaxAmmo( "cz75_mp" );
self giveWeapon( "m1911_mp" );
self giveMaxAmmo( "m1911_mp" );
self giveWeapon( "tabun_gas_mp" );
self switchToWeapon( "m1911_mp" );

self.maxhealth = 400;
self.health = self.maxhealth;
}

doVision()
{
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "1" );
self setClientDvar( "r_filmTweakEnable", "1" );
self setClientDvar( "r_filmTweakLightTint", "0 0 0" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}

createGreen( pos, angle ) // Crate for Miscellanious
{
crateG = spawn( "script_model", pos );
crateG setModel( "mp_supplydrop_ally" );
crateG.angles = angle;
}

createPerk( pos, angle, num ) // Crate for Machines
{
level.crateR[num] = spawn( "script_model", pos );
level.crateR[num] setModel( "mp_supplydrop_axis" );
level.crateR[num].angles = angle;
}

createRed( pos, angle ) // Crate for Red
{
cratered = spawn( "script_model", pos );
cratered setModel( "mp_supplydrop_axis" );
cratered.angles = angle;
}

createBlack( pos, angle ) // Crate for Boundaries
{
crateB = spawn( "script_model", pos );
crateB setModel( "mp_supplydrop_boobytrapped" );
crateB.angles = angle;
}

createPower( pos, angle ) // RCXD for Power Box
{
level.xdcar = spawn( "script_model", pos );
level.xdcar setModel( "t5_veh_rcbomb_allies" );
level.xdcar.angles = angle;
}

createDoor( pos, angle, num ) // Crate for Moving Doors
{
level.crateD[num] = spawn( "script_model", pos );
level.crateD[num] setModel( "mp_supplydrop_ally" );
level.crateD[num].angles = angle;
}

createGun( pos, angle, gun )
{
level.gun[gun] = spawn( "script_model", pos );
level.gun[gun] setModel( getWeaponModel( gun + "_mp" ) );
level.gun[gun].angles = angle;
}

createSpot( pos )
{
level.teleSpot = spawn( "script_model", pos );
}

doMap()
{
// Perk Machines
level.bunkers[1] = createPerk( ( -816, 741, -33 ), ( 0, 70, 90 ), 1 ); //speed cola
level.bunkers[2] = createPerk( ( 597, 309, -23 ), ( 0, 11, 90 ), 2 ); //jugger
level.bunkers[3] = createPerk( ( 329, -551, -26 ), ( 0, -175, 90 ), 3 ); //overkill
level.bunkers[54] = createPerk( ( -620.119, -2063.17, 241.438 ), ( 0, -88.0988, 90 ), 4 ); // Secret

// Boundaries
level.bunkers[4] = createBlack( ( -647.351, -1990.5, 258.536 ), ( 0, 87.6355, 0 ) );
level.bunkers[5] = createBlack( ( -714.183, -1989.94, 259.624 ), ( 0, 89.0088, 0 ) );
level.bunkers[19] = createBlack( ( -789.805, -1992.51, 260.83 ), ( 0, 91.5329, 0 ) );
level.bunkers[20] = createBlack( ( -858.18, -1996.76, 258.866 ), ( 0, 90.1431, 0 ) );
level.bunkers[21] = createBlack( ( -925.035, -1998.67, 258.403 ), ( 0, 92.2085, 0 ) );
level.bunkers[22] = createBlack( ( -995.546, -1998.06, 255.094 ), ( 0, 85.1089, 0 ) );
level.bunkers[42] = createBlack( ( -1064.65, -1993.39, 250.712 ), ( 0, 84.5843, 0 ) );
level.bunkers[43] = createBlack( ( -1002.83, -2032.74, 250.913 ), ( 0, 179.978, 0 ) );
level.bunkers[44] = createBlack( ( -1079.51, -2005.88, 253.857 ), ( 0, 127.236, 0 ) );
level.bunkers[45] = createBlack( ( -1029.21, -2004.31, 259.212 ), ( 0, 99.2536, 0 ) );
level.bunkers[49] = createBlack( ( -552.089, -2179.59, 228.099 ), ( 0, -0.908325, 0 ) );
level.bunkers[50] = createBlack( ( -556.295, -2253.51, 229.62 ), ( 0, -4.87439, 0 ) );
level.bunkers[51] = createBlack( ( -563.485, -2320.66, 230.116 ), ( 0, -5.81084, 0 ) );
level.bunkers[52] = createBlack( ( -560.94, -2182.39, 244.213 ), ( 0, -2.03157, 0 ) );
level.bunkers[53] = createBlack( ( -566.295, -2258.11, 240.329 ), ( 0, -1.29001, 0 ) );
level.bunkers[55] = createBlack( ( -561.776, -2258.56, 206.514 ), ( 0, -4.99238, 0 ) );
level.bunkers[56] = createBlack( ( -569.9, -2329.5, 198.583 ), ( 0, -5.89326, 0 ) );
level.bunkers[57] = createBlack( ( -572.599, -2321.62, 235.217 ), ( 0, -4.32771, 0 ) );
level.bunkers[58] = createBlack( ( -633.058, -2319.54, 197.805 ), ( 0, -93.2763, 0 ) );
level.bunkers[59] = createBlack( ( -706.241, -2316.07, 197.761 ), ( 0, -90.2056, 0 ) );
level.bunkers[60] = createBlack( ( -781.53, -2314.73, 200.191 ), ( 0, -92.3919, 0 ) );
level.bunkers[61] = createBlack( ( -855.735, -2309.15, 202.722 ), ( 0, -93.6684, 0 ) );
level.bunkers[62] = createBlack( ( -922.859, -2305.05, 202.437 ), ( 0, -92.9488, 0 ) );
level.bunkers[63] = createBlack( ( -994.643, -2298.81, 204.622 ), ( 0, -95.4592, 0 ) );
level.bunkers[64] = createBlack( ( -1061.96, -2294.53, 208.396 ), ( 0, -88.9300, 0 ) );
level.bunkers[65] = createBlack( ( -1100.93, -2097.3, 250.138 ), ( 0, -178.071, 0 ) );
level.bunkers[67] = createBlack( ( -1097.21, 2161.06, 247.389 ), ( 0, -173.847, 0 ) );
level.bunkers[68] = createBlack( ( -1091.41, -2221.51, 245.416 ), ( 0, -178.291, 0 ) );
level.bunkers[69] = createBlack( ( -1087.72, -2267.64, 244.04 ), ( 0, -179.224, 0 ) );
level.bunkers[70] = createBlack( ( -1091, -2240.88, 214.572 ), ( 0, -178.536, 0 ) );
level.bunkers[71] = createBlack( ( -1096.85, -2171.57, 221.321 ), ( 0, -171.739, 0 ) );
level.bunkers[72] = createBlack( ( -1094.77, -2070.26, 254.832 ), ( 0, -176.298, 0 ) );
level.bunkers[73] = createBlack( ( -1040.48, -2286.38, 238.58 ), ( 0, -91.5906, 0 ) );
level.bunkers[74] = createBlack( ( -976.534, -2282.85, 239.71 ), ( 0, -96.0511, 0 ) );
level.bunkers[75] = createBlack( ( -920.837, -2284.51, 238.347 ), ( 0, -94.3317, 0 ) );
level.bunkers[76] = createBlack( ( -865.885, -2284.53, 238.07 ), ( 0, -94.469, 0 ) );
level.bunkers[77] = createBlack( ( -801.371, -2284.6, 236.413 ), ( 0, -90.7996, 0 ) );
level.bunkers[78] = createBlack( ( -736.696, -2283.32, 234.836 ), ( 0, -90.134, 0 ) );
level.bunkers[79] = createBlack( ( -768.953, -2276.77, 235.652 ), ( 0, -88.2444, 0 ) );
level.bunkers[80] = createBlack( ( -614.316, -2278.44, 232.783 ), ( 0, -91.7384, 0 ) );


// Teleporter
level.bunkers[7] = createGreen( ( 1541.09, 1437.8, -13.8212 ), ( 0, 150, 90 ) );
level.bunkers[8] = createGreen( ( 1511.5, 1455.28, -13 ), ( -180, 160, 90 ) );
level.bunkers[9] = createGreen( ( 1574.41, 1421.62, -13.5092 ), ( 0, 150, 90 ) );
level.bunkers[10] = createGreen( ( 1519.63, 1444.48, 39.2482 ), ( 0, 60, 0 ) );
level.bunkers[11] = createGreen( ( 1580.14, 1412.93, 42.395 ), ( 0, 60, 0 ) );
level.bunkers[12] = createDoor( ( 1767.54, 570.59, -26.2161 ), ( 0, -77.8417, 90 ), 1 );
level.bunkers[13] = createDoor( ( 1776.14, 530.79, -25.9901 ), ( 0, -74.115, 90 ), 2 );
level.bunkers[49] = createDoor( ( 1887.77, 220.554, -26.2554 ), ( 0, -73.3759, 90 ), 3 );
level.bunkers[50] = createDoor( ( 1899, 177.921, -23.8611 ), ( 0, -71.4228, 90 ), 4 );
level.bunkers[14] = createGreen( ( 1654.02, 1372.95, -11.8996 ), ( 0, 240, -90 ) );
level.bunkers[16] = createGreen( ( 1637.93, 1379.34, 42.3871 ), ( 0, 60, 0 ) );
level.bunkers[17] = createGreen( ( 1650.83, 1374.77, -12.0637 ), ( 0, 330, -90 ) );
level.bunkers[18] = createSpot( ( 1942.75, 395.39, -70.9436 ) );
level.bunkers[24] = createGreen( ( 1636.58, 1337.78, -12.0023 ), ( 0, 60, 90 ) );
level.bunkers[25] = createGreen( ( 1619.59, 1310.5, -12.4566 ), ( 0, 60, 90 ) );
level.bunkers[26] = createGreen( ( 1604.19, 1284.2, -11.5834 ), ( 0, 60, 90 ) );
level.bunkers[27] = createGreen( ( 1590.46, 1259.8, -11.9353 ), ( 0, 60, 90 ) );
level.bunkers[28] = createGreen( ( 1576.98, 1238.55, -12.175 ), ( 0, 60, 90 ) );
level.bunkers[29] = createGreen( ( 1644.78, 1354.06, 41.259 ), ( 90, 330, 0 ) );
level.bunkers[30] = createGreen( ( 1609.37, 1292.61, 40.6795 ), ( -90, 150, 0 ) );
level.bunkers[31] = createGreen( ( 1586.44, 1252.25, 40.7318 ), ( 90, 330, 0 ) );

// Power Box
level.bunkers[15] = createPower( ( -728.532, 562.813, -17.2573 ), ( 0, -16.0709, 90 ) );

// Guns
level.bunkers[32] = createGun( ( 660, 650, -8 ), ( 0, 105, 0 ), "rottweil72" );
level.bunkers[32] = createGun( ( 677, 596, -8 ), ( 0, 105, 0 ), "m14" );
level.bunkers[32] = createGun( ( 910, 179, -3 ), ( 0, 105, 0 ), "m1911" );

wait 0.5;

// Mystery Box
level.oldMysBox = 99;
level.mBoxSpot = [];
level.mBoxAngle = [];
level.mBoxSpot[0] = ( -113.5, 894.58, -49.192 );
level.mBoxAngle[0] = ( 0, -62.1749, 0 );
level.mBoxSpot[1] = ( -1756.79, 827.009, -42.8748 );
level.mBoxAngle[1] = ( 0, -112.267, 0+ );
level.mBoxSpot[2] = ( 131.679, -463.495, -54.6238 );
level.mBoxAngle[2] = ( 0, 177.727, 0 );
level.mBoxSpot[3] = ( -821.68, 30.0929, -36.1318 );
level.mBoxAngle[3] = ( 0, -14.9764, 0 );
thread newMysterybox();

wait 0.5;

// Pack-a-Punch
level.bunkers[39] = createPack( ( -809.021, -2120.61, 224.864 ), ( 0, 88.6384, 0 ) );

wait 0.5;
}

doMapThinkPOff()
{
self endon( "disconnect" );
level endon( "power_on" );
level endon("game_wasover");

for(;Wink
{
if( distance( self.origin, level.xdcar.origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to turn the power on (^2100^7)" );
while( distance( self.origin, level.xdcar.origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
self thread moreCash( -100 );
level.powerOn = 1;
level notify( "power_on" );
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not enough money (^2100^7)" );
while( distance( self.origin, level.xdcar.origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the Olympia (^2100^7)" );
while( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "rottweil72_mp" );
self switchToWeapon( "rottweil72_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["m14"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the M14 (^2100^7)" );
while( distance( self.origin, level.gun["m14"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "m14_mp" );
self switchToWeapon( "m14_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["m14"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["m1911"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the m1911 (^2100^7)" );
while( distance( self.origin, level.gun["m1911"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "m1911_mp" );
for(;Wink
{
self endon("death");
self endon("disconnect");
self waittill ( "weapon_fired" );
location = aim();
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), location, self );
}
self switchToWeapon( "rottweil72_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["m1911"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.crateR[1].origin ) < 75 || distance( self.origin, level.crateR[2].origin ) < 75 || distance( self.origin, level.teleSpot.origin ) < 220 || distance( self.origin, level.crateR[3].origin ) < 75 || distance( self.origin, level.crateR[4].origin ) < 75 )
{
self setLowerMessage( "Turn the power on to use" );
while( distance( self.origin, level.crateR[1].origin ) < 75 || distance( self.origin, level.crateR[2].origin ) < 75 || distance( self.origin, level.teleSpot.origin ) < 200 )
wait 0.05;
}
else
{
self clearLowerMessage( 0.5 );
}
wait 0.05;
}
}

doMapThinkPOn()
{
self endon( "disconnect" );
level endon("game_wasover");

self.speedPerk = 0;
self.healthPerk = 0;
self.weaponPerk = 0;
self.ghostPerk = 0;

level.teleInProg = 0;

if( level.powerOn == 0 )
level waittill( "power_on" );

for(;Wink
{
if( distance( self.origin, level.crateR[1].origin ) < 75 && self.speedPerk == 0 )
{
if( self.cash >= 150 )
{
self setLowerMessage( "Press [{+activate}] to buy Speed (^2150^7)" );
while( distance( self.origin, level.crateR[1].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
self.speedPerk = 1;
self thread moreCash( -150 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2150^7)" );
while( distance( self.origin, level.crateR[1].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.crateR[2].origin ) < 75 && self.healthPerk == 0 )
{
if( self.cash >= 150 )
{
self setLowerMessage( "Press [{+activate}] to buy Juggernaut (^2150^7)" );
while( distance( self.origin, level.crateR[2].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
self.healthPerk = 1;
self thread moreCash( -150 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2150^7)" );
while( distance( self.origin, level.crateR[2].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.crateR[3].origin ) < 75 && self.weaponPerk == 0 )
{
if( self.cash >= 150 )
{
self setLowerMessage( "Press [{+activate}] to buy Overkill (^2150^7)" );
while( distance( self.origin, level.crateR[3].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
self.weaponPerk = 1;
self thread moreCash( -150 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2150^7)" );
while( distance( self.origin, level.crateR[3].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.crateR[4].origin ) < 75 && self.ghostPerk == 0 )
{
if( self.cash >= 400 )
{
self setLowerMessage( "Press [{+activate}] to buy Ghost (^2400^7)" );
while( distance( self.origin, level.crateR[4].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
self.ghostPerk = 1;
self thread doGhost();
self thread moreCash( -400 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2400^7)" );
while( distance( self.origin, level.crateR[4].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the Olympia (^2100^7)" );
while( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon( self getCurrentWeapon() );
self giveWeapon( "rottweil72_mp" );
self switchToWeapon( "rottweil72_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["rottweil72"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["m14"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the M14 (^2100^7)" );
while( distance( self.origin, level.gun["m14"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "m14_mp" );
self switchToWeapon( "m14_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["m14"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.gun["m1911"].origin ) < 75 )
{
if( self.cash >= 100 )
{
self setLowerMessage( "Press [{+activate}] to buy the m1911 (^2100^7)" );
while( distance( self.origin, level.gun["m1911"].origin ) < 75 )
{
if( self useButtonPressed() == true )
{
self playSoundToPlayer( "mpl_turret_alert", self );
selfWepSize = self GetWeaponsList();
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( selfWepSize.size >= wepSizeLimit && self.weaponPerk == 0 || selfWepSize.size >= (wepSizeLimit+1) && self.weaponPerk == 1 )
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "m1911_mp" );
for(;Wink
{
self endon("death");
self endon("disconnect");
self waittill ( "weapon_fired" );
location = aim();
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), location, self );
}
self switchToWeapon( "m1911_mp" );
self thread moreCash( -100 );
break;
}
wait 0.05;
}
}
else
{
self setLowerMessage( "Not Enough Money (^2100^7)" );
while( distance( self.origin, level.gun["m1911"].origin ) < 75 )
wait 0.05;
}
}

if( distance( self.origin, level.teleSpot.origin ) < 200 && level.teleInProg == 0 )
{
self setLowerMessage( "Press [{+activate}] to use the teleporter" );
while( distance( self.origin, level.teleSpot.origin ) < 200 )
{
if( self useButtonPressed() == true )
{
thread doTeleporter();
break;
}
wait 0.05;
}
}
else
{
self clearLowerMessage( 0.5 );
}
wait 0.05;
}
}

doTeleporter()
{
level.teleInProg = 1;

level.crateD[1] moveTo( ( 259.261, -976.824, 341.264 ), 1.5 );
level.crateD[2] moveTo( ( 388.909, -1156.46, 341.264 ), 1.5 );

for(k=0;k{
if( distance( level.players[k].origin, level.teleSpot.origin ) < 195 )
{
level.players[k] clearLowerMessage( 0.1 );
level.players[k] thread teleTimer();
}
}

wait 3;

for(i=0;i{
if( distance( level.players[i].origin, level.teleSpot.origin ) < 195 )
level.players[i] setOrigin( ( 544.725, 3155.48, 232.125 ) );
wait 0.3;
}

level.crateD[1] moveTo( ( 259.261, -976.824, 407.715 ), 180 );
level.crateD[2] moveTo( ( 388.909, -1156.407, 407.715 ), 180 );

wait 55;

for(i=0;i{
if( distance( level.players[i].origin, level.packBox.origin ) <= 450 )
level.players[i] setOrigin( ( 3079.85, -1471.36, 291.901 ) );
wait 0.3;
}

for(i=0;i{
if( distance( level.players[i].origin, level.gun["m1911"].origin ) <= 500 )
level.players[i] setOrigin( ( 3079.85, -1471.36, 291.901 ) );
wait 0.3;
}

level.teleInProg = 0;
}

juggernaut()
{
self.maxhealth = 800;
self.health = self.maxhealth;
}

speed()
{
self setPerk( "specialty_unlimitedsprint" );
self setPerk( "specialty_sprintrecovery" );
self setPerk( "specialty_movefaster" );
self setPerk( "specialty_fastweaponswitch" );
self setPerk( "specialty_fastreload" );
self setPerk( "specialty_fastmeleerecovery" );
self setPerk( "specialty_fastmantle" );
self setPerk( "specialty_fastinteract" );
self setPerk( "specialty_fastads" );
}

teleTimer()
{
timer1 = self createFontString( "objective", 2 );
timer1 setPoint( "CENTER", "CENTER", 0, -50 );
timer1 setText( "Teleporting in" );
timer1.foreground = true;
timer1.hidewheninmenu = true;

timer2 = self createFontString( "extrabig", 3 );
timer2 setPoint( "CENTER", "CENTER", 0, 0 );
timer2.foreground = true;
timer2.hidewheninmenu = true;

for(t=3;t>0;t--)
{
timer2 setText( "^2" + t );
wait 1;
}

timer1 destroy();
timer2 destroy();

wait 0.1;

timer3 = self createFontString( "extrabig", 2 );
timer3 setPoint( "CENTER", "CENTER", 0, -100 );
timer3.foreground = true;
timer3.hidewheninmenu = true;

for(t=55;t>0;t--)
{
timer3 setText( "Returning in: ^2" + t );
wait 1;
}

timer3 destroy();
}

powerDisplay()
{
pow = createServerFontString( "objective", 1.5 );
pow setPoint( "CENTER", "RIGHT", -40, -190 );
pow setText( "Power: ^1OFF" );
pow.foreground = true;
pow.hidewheninmenu = true;

level waittill( "power_on" );

pow setText( "Power: ^2ON" );
}

perkDisplay()
{
level endon("game_wasover");

self.perk = self createFontString( "objective", 1.8 );
self.perk setPoint( "CENTER", "RIGHT", -40, 40 );
self.perk.foreground = true;
self.perk.hidewheninmenu = true;

self.perks = "";
self.speedDisplay = 0;
self.healthDisplay = 0;
self.weaponDisplay = 0;

for(;Wink
{
if( self.speedPerk == 1 && self.speedDisplay == 0 )
{
self thread speed();
self.perks += "^5Speed\n";
self.perk setText( self.perks );
self.speedDisplay = 1;
}
if( self.healthPerk == 1 && self.healthDisplay == 0 )
{
self thread juggernaut();
self.perks += "^1Juggernaut\n";
self.perk setText( self.perks );
self.healthDisplay = 1;
}
if( self.weaponPerk == 1 && self.weaponDisplay == 0 )
{
self.perks += "^2Overkill\n";
self.perk setText( self.perks );
self.weaponDisplay = 1;
}
if( self.healthPerk == 0 && self.speedPerk == 0 && self.weaponPerk == 0 )
{
self.perks = "";
self.perk setText( self.perks );
self.speedDisplay = 0;
self.healthDisplay = 0;
self.weaponDisplay = 0;
}
wait 0.05;
}
}

reset()
{
self endon( "disconnect" );

for(;Wink
{
self waittill( "death" );

self.playerStatus = "dead";
self notify( "menuresponse", game["menu_team"], "spectator" );

self.speedPerk = 0;
self.healthPerk = 0;
self.weaponPerk = 0;

if( self.cash < 100 )
self.cash = 100;
self.cas setText( self.casColor + self.cash );

level waittill( "round_up" );

self.playerStatus = "alive";
self notify( "menuresponse", game["menu_team"], "allies" );
}
}

CreateRandomBox( pos, angle )
{
level.mBox = spawn( "script_model", pos );
level.mBox setModel( "mp_supplydrop_ally" );
level.mBox.angles = angle;

objective_add( 1, "active", level.mBox.origin );
objective_icon( 1, "compass_supply_drop_green" );

boxLid = spawn("script_model", pos);
boxLid.angles = angle;
boxLid thread RandomBoxThink();
}

RandomBoxThink()
{
level endon( "newBox" );

self.inUse = false;
self endon("disconnect");
level endon("game_wasover");

while(1)
{
if(isDefined(level.players))
{
for(i=0;i{
if(distance(self.origin, level.players[i].origin) <= 75 && isAlive(level.players[i]) && !self.inUse)
{
if( level.players[i].cash >= 200 )
{
level.players[i] setLowerMessage( "Press [{+activate}] to use the Mystery Box (^2200^7)" );
if(level.players[i] useButtonPressed())
{
self.inUse = true;
level.players[i] playSoundToPlayer("mpl_turret_alert", level.players[i]);
self thread doLidOpen(level.players[i]);
level.players[i] thread moreCash( -200 );
}
}
else
level.players[i] setLowerMessage( "Not Enough Money (^2200^7)" );
}
}
wait 0.05;
}
}
}

doLidOpen(player)
{
wait 0.5;
weaponModel = spawn("script_model", self.origin);
weaponModel.angles = self.angles - (0,90,0);
weaponModel moveTo(self.origin + (0, 0, 40), 2);
for(i = 20; i > 0; i--)
{
weapon = self thread weaponsLists();
weaponModel setModel(weapon);
wait 0.2;
}
weaponID = randomInt(self.weaponsList.size);
weapon = self thread weaponsLists(weaponID);
weaponModel setModel(weapon);

if( weaponID == 0 )
{
self playSound( "amb_end_nuke" );
t = 0;
while( t != 9 )
{
playFx( level._effect["character_fire_death_torso"], self.origin );
t++;
wait 0.5;
}
weaponModel delete();
self delete();
wait 0.5;
explosion = loadFx( "vehicle/vexplosion/fx_vexplode_helicopter_exp_mp" );
playFx( explosion, level.mBox.origin );
wait 0.2;
player thread moreCash( 200 );
level.mBox delete();
level notify( "newBox" );
wait 0.5;
level thread newMysteryBox();
}

else
{
playerWeaponSize = player getWeaponsList();
player endon("death");
player endon("disconnect");

self.timeOut = 0;
while(1)
{
if(distance(self.origin, player.origin) <= 100)
{
if(playerWeaponSize.size <= 2 || playerWeaponSize.size <= 3 && player.weaponPerk == 1)
{
player setLowerMessage( "Press [{+activate}] to take the weapon" );
}
else
{
player setLowerMessage( "Press [{+activate}] to trade weapons" );
}

if(player UseButtonPressed())
{
level.players[i] playSoundToPlayer("mpl_turret_alert", level.players[i]);
if( self HasWeapon( "tabun_gas_mp" ) )
wepSizeLimit = 4;
else
wepSizeLimit = 3;
if( playerWeaponSize.size >= wepSizeLimit && player.weaponPerk == 0 || playerWeaponSize.size >= (wepSizeLimit+1) && player.weaponPerk == 1 )
player takeWeapon(player getCurrentWeapon());
player giveWeapon(self.weaponsList[weaponID]);
player giveMaxAmmo(self.weaponsList[weaponID]);
wait 0.1;
player switchToWeapon(self.weaponsList[weaponID]);
weaponModel delete();
wait 1;
self.inUse = false;
break;
}

if(!isAlive(player))
{
weaponModel delete();
wait 1;
self.inUse = false;
break;
}
}
else
{
player clearLowerMessage( 1.0 );
}

if(self.timeOut >= 5)
{
weaponModel delete();
wait 1;
self.inUse = false;
break;
}

self.timeOut += 0.05;
wait 0.05;
}
}
}

weaponsLists(ID)
{
self.weaponsList = [];
self.weaponsList[0] = "prop_suitcase_bomb";
self.weaponsList[1] = "galil_mp";
self.weaponsList[2] = "spas_mp";
self.weaponsList[3] = "rpk_mp";
self.weaponsList[4] = "famas_mp";
self.weaponsList[5] = "mp5k_mp";
self.weaponsList[6] = "knife_ballistic_mp";
self.weaponsList[7] = "ak74u_mp";
self.weaponsList[8] = "l96a1_mp";
self.weaponsList[9] = "python_mp";
self.weaponsList[10] = "m60_mp";
self.weaponsList[11] = "hk21_mp";
self.weaponsList[12] = "stoner63_mp";

if(isDefined(ID))
{
if( ID == 0 )
weaponModel = "prop_suitcase_bomb";
else
weaponModel = getWeaponModel(self.weaponsList[ID]);
}
else
{
r = randomInt(self.weaponsList.size);
if( r == 0 )
weaponModel = "prop_suitcase_bomb";
else
weaponModel = getWeaponModel(self.weaponsList[r]);
}

return weaponModel;
}

newMysteryBox()
{
level.newMysBox = randomInt( level.mBoxSpot.size );
if( level.newMysbox == level.oldMysBox )
thread newMysteryBox();
else
{
level.bunkers[6] = CreateRandomBox( level.mBoxSpot[level.newMysBox], level.mBoxAngle[level.newMysBox] );
level.oldMysBox = level.newMysBox;
}
}

createPack(pos, angle)
{
level.packBox = spawn( "script_model", pos );
level.packBox setModel( "mp_supplydrop_axis" );
level.packBox.angles = angle;

packBoxLid = spawn("script_model", pos);
packBoxLid.angles = angle;
packBoxLid thread packBoxThink();
}

packBoxThink()
{
self.inUse = false;
self endon("disconnect");
level endon("game_wasover");

while(1)
{
if(isDefined(level.players))
{
for(i = 0; i < level.players.size; i++)
{
if(distance(self.origin, level.players[i].origin) <= 60 && isAlive(level.players[i]) && !self.inUse)
{
if( level.players[i].cash >= 400 )
{
level.players[i] setLowerMessage( "Press [{+activate}] to upgrade your weapon (^2400^7)" );
if(level.players[i] useButtonPressed())
{
wep = level.players[i] getCurrentWeapon();
if( wep == ("mp5k_mp"||"galil_mp"||"rpk_mp"||"spas_mp"||"famas_mp"||"m14_mp"||"rottweil72_mp"||"m1911_mp"||"knife_ballistic_mp"||"hk21_mp"||"m60_mp"||"l96a1_mp"||"python_mp"||"ak74u_mp"||"stoner63_mp") )
{
self.inUse = true;
level.players[i] playSoundToPlayer("mpl_turret_alert", level.players[i]);
self thread doPackLidOpen(level.players[i]);
level.players[i] thread moreCash( -400 );
}
else
{
level.players[i] iPrintlnBold( "Weapon can't be upgraded" );
}
}
}
else
level.players[i] setLowerMessage( "Not Enough Money (^2400^7)" );
}
}
wait 0.05;
}
}
}

doPackLidOpen(player)
{
weaponModel = spawn("script_model", self.origin);
weaponModel.angles = self.angles - (0,90,0);
weaponModel moveTo(self.origin + (0, 0, 40), 3.6);
weaponModel setModel( self thread packWeaponsList( player, 1 ) );

playerCurWep = player getCurrentWeapon();
playerPackWep = player thread packWeaponsList( player );
wait 0.01;
player takeWeapon( playerCurWep );

weps = player GetWeaponsList();
for(k=0;k{
if( weps[k] != "knife_mp" )
{
player switchToWeapon( weps[k] );
break;
}
}

for(i=72;i>0;i--)
{
level.tur[2].angles += ( 0, 10, 0 );
wait 0.05;
}

player endon("death");
player endon("disconnect");

self.timeOut = 0;
while(1)
{
if(distance(self.origin, player.origin) <= 100)
{
player setLowerMessage( "Press [{+activate}] to take the weapon" );

if(player UseButtonPressed())
{
level.players[i] playSoundToPlayer("mpl_turret_alert", level.players[i]);
player giveWeapon(playerPackWep);
player giveMaxAmmo(playerPackWep);
wait 0.05;
player switchToWeapon(playerPackWep);
if( playerPackWep == "knife_ballistic_mp" )
player thread infiniteKnives();
weaponModel delete();
wait 1;
self.inUse = false;
break;
}

if(!isAlive(player))
{
weaponModel delete();
wait 1;
self.inUse = false;
break;
}
}
else
{
player clearLowerMessage( 1.0 );
}

if(self.timeOut >= 5)
{
weaponModel delete();
wait 1;
self.inUse = false;
break;
}

self.timeOut += 0.05;
wait 0.05;
}
}

packWeaponsList(player, model)
{
playerWep = player getCurrentWeapon();

switch(playerWep)
{
case "mp5k_mp":
self.packWep = "mp5k_elbit_rf_silencer_mp";
break;
case "galil_mp":
self.packWep = "galil_elbit_extclip_silencer_mp";
break;
case "rpk_mp":
self.packWep = "rpk_elbit_extclip_mp";
break;
case "spas_mp":
self.packWep = "hs10dw_mp";
break;
case "famas_mp":
self.packWep = "famas_elbit_extclip_silencer_mp";
break;
case "m14_mp":
self.packWep = "fnfal_elbit_extclip_mp";
break;
case "rottweil72_mp":
self.packWep = "ithaca_grip_mp";
break;
case "m1911_mp":
self.packWep = "m1911_mp";
for(;Wink
{
self endon("death");
self endon("disconnect");

self waittill( "weapon_fired" );

angle = anglesToForward( self getPlayerAngles() );

endPoint = self getTagOrigin( "tag_inhand" ) + vector_scale( angle, 10000 );
end = bulletTrace( self getTagOrigin( "tag_inhand" ), endPoint, true, self )["position"];

explosion = loadFx( "vehicle/vexplosion/fx_vexplode_helicopter_exp_mp" );
playFx( explosion, end );
playRumbleOnPosition( "artillery_rumble", end );
earthquake( 0.50, 0.50, end, 800 );
radiusDamage( end, 400, 300, 20, self );

sound = spawn( "script_model", end );
sound playSound( "explo_mine" );
sound delete();
}
break;
case "knife_ballistic_mp":
self.packWep = "knife_ballistic_mp";
break;
case "cz75_mp":
self.packWep = "cz75dw_mp";
break;
case "ak74u_mp":
self.packWep = "ak74u_elbit_grip_rf_ mp";
break;
case "l96a1_mp":
self.packWep = "l96a1_acog__extclip_mp";
break;
case "hk21_mp":
self.packWep = "hk21_reflex_extclip_mp";
break;
case "m60_mp":
self.packWep = "m60_grip_extclip_mp";
break;
case "stoner63_mp":
self.packWep = "stoner63_elbit_extclip_mp";
break;
case "python_mp":
self.packWep = "pythondw_mp";
break;
default:
break;
}

packWep = self.packWep;

if(isDefined(model))
{
packModel = getWeaponModel(packWep);
return packModel;
}
else
{
return packWep;
}
}

infiniteKnives()
{
self endon( "death" );

wep = "knife_ballistic_mp";
for(;Wink
{
while( self getCurrentWeapon() == wep )
{
if( self getWeaponAmmoStock( wep ) != 1 )
self SetWeaponAmmoStock( wep, 1 );
wait 0.2;
}
wait 1;
}
}

cash()
{
self.cash = 150;

self.casSpot = level.casSpot;
level.casSpot += 20;
if(level.casColor == 1)
{
self.casColor = "^2";
self.casColor2 = "Green";
}
else if(level.casColor == 2)
{
self.casColor = "^1";
self.casColor2 = "Red";
}
else if(level.casColor == 3)
{
self.casColor = "^5";
self.casColor2 = "Blue";
}
else if(level.casColor == 4)
{
self.casColor = "^3";
self.casColor2 = "Yellow";
}
else if(level.casColor == 5)
{
self.casColor = "";
self.casColor2 = "White";
}
else if(level.casColor == 6)
{
self.casColor = "^9";
self.casColor2 = "Orange";
}
else if(level.casColor == 7)
{
self.casColor = "^6";
self.casColor2 = "Purple";
}
else if(level.casColor == Cool
{
self.casColor = "^8";
self.casColor2 = "Grey";
}
else if(level.casColor == 9)
{
self.casColor = "^0";
self.casColor2 = "Black";
}
level.casColor++;

self.casID = self createFontString( "objective", 1.5 );
self.casID setPoint( "CENTER", "RIGHT", -40, -130 );
self.casID setText( "You are " + self.casColor + self.casColor2 );
self.casID.foreground = true;
self.casID.hidewheninmenu = true;

self.cas = createServerFontString( "objective", 2 );
self.cas setPoint( "CENTER", "RIGHT", -40, self.casSpot );
self.cas setText( self.casColor + self.cash );
self.cas.foreground = true;
self.cas.hidewheninmenu = true;

self thread casDelete();
}

casDelete()
{
self waittill( "disconnect" );

self.cas delete();
level.casSpot -= 20;
level.casColor--;
}

moreCash( points )
{
if( level.doublePoints == 1 && points > 0 && points != 250 )
points = points * 2;

self.cash += points;
self.cas setText( self.casColor + self.cash );

cash = createServerFontString( "objective", 1.5 );
cash setPoint( "CENTER", "RIGHT", -70, self.casSpot );
if(points > 0)
cash setText( "^3+" + points );
else
cash setText( "^3" + points );
cash.foreground = true;
cash.hidewheninmenu = true;

h = randomInt( 50 );
cash moveOverTime( 1.0 );
cash setPoint( "CENTER", "RIGHT", -170, (self.casSpot-25)+h );

wait 1;
cash destroy();
}

globalVars()
{
setDvar( "ai_corpseCount", "5" );
setDvar( "scr_dog_count", "100" );
setDvar( "scr_dog_time", "65" );
setDvar( "scr_dog_max_at_once", "3" );
setDvar( "cg_spectateThirdPerson", "0" );
setDvar( "g_TeamName_Allies", "Humans" );
setDvar( "g_TeamName_Axis", "" );
setDvar( "g_deadChat", "1" );
setDvar( "g_allow_teamchange", 0 );
setDvar( "scr_game_killstreaks", 0 );
setDvar( "scr_disable_cac", 1 );
}

summonDogs()
{
wait 20;

level thread maps\mp\_dogs::dog_manager_spawn_dogs( "axis", "allies", "0" );
level thread gameover();
}

roundCount()
{
level.round = 1;
level.dogHealth = "65";
http://level.dogNum = "5";

setDvar( "scr_dog_health", level.dogHealth );
//setDvar( "scr_dog_max_at_once", level.dogNum );

level.rnd = createServerFontString( "objective", 4.3 );
level.rnd setPoint( "TOPLEFT", "TOPLEFT", 10, 220 );
level.rnd setText( "\n^1" + level.round );
level.rnd.foreground = true;
level.rnd.hidewheninmenu = true;

for(;Wink
{
level waittill( "round_up" );

level.round += 1;
level.rnd setText( "\n^1" + level.round );

level.dogHealthNum = int(level.dogHealth);
level.dogHealthNum += 7;
level.doghealth = level.dogHealthNum + "";
if( level.instaKill == 0 )
setDvar( "scr_dog_health", level.dogHealth );

//Untill we find a fix for less crashing, we might add this back in
level.dogNumNum = int( level.dogNum );
level.dogNumNum += 1;
level.dogNum = level.dogNumNum + "";
setDvar( "current_dogNum", level.dogNum );

level thread maps\mp\_dogs::dog_manager_spawn_dogs( "axis", "allies", "0" );
}
}

cleanUpSystem()
{
level endon( "game_wasover" );

rndTimer = createServerFontString( "objective", 1.5 );
rndTimer setPoint( "CENTER", "TOP", 0, 10 );

for(i=60;i>0;i--)
{
rndTimer setText( "Next round in: ^3"+ i );
wait 1.0;
}
rndTimer destroy();

for(i=0;i{
if(!isdefined(level.dogs[i]))
{
continue;
}
level.dogs[i] delete();
wait 0.01;
}
level notify("dogs done");
level notify( "round_up" );
level thread cleanUpSystem();
}

setupTeam()
{
if( self.team == ( "axis" || "spectator" || "none" || undefined ) )
{
wait 0.2;
self notify( "menuresponse", game["menu_team"], "allies" );
}
self.playerStatus = "alive";
}

gameover()
{
for(;Wink
{
wait 1.0;
if( level.playerCount["allies"] == 0 )
{
level notify( "game_wasover" );
for(i=0;i{
level.players[i] notify( "menuresponse", game["menu_team"], "allies" );
}
wait 0.5;
thread maps\mp\gametypes\_globallogic::endGame( "axis", "You survived ^1"+level.round+"^7 rounds!" );
break;
}
}
}

playerTeams()
{
level endon( "game_wasover" );

for(;Wink
{
wait 1.0;
if( self.playerStatus == "alive" && self.team == "allies" )
{
self.playerStatus = "alive";
}
else if( self.playerStatus == "alive" && self.team == ( "axis" || "spectator" || "none" || undefined ) )
{
self.playerStatus = "alive";
self notify( "menuresponse", game["menu_team"], "allies" );
}
else if( self.playerStatus == "dead" && self.team == ( "axis" || "allies" || "none" || undefined ) )
{
self.playerStatus = "dead";
self notify( "menuresponse", game["menu_team"], "spectator" );
}
}
}

powerup( dogOrigin )
{
level.powerup = randomInt(40);
if( level.powerup == level.lastPowerup )
{
while( level.powerup == level.lastPowerup )
level.powerup = randomInt(3);
level.lastPowerup = level.powerup;
}

if( level.powerup == 0 )
thread doPowerup( "double_points", dogOrigin, "perk_times_two", 35, -200 );
if( level.powerup == 1 )
thread doPowerup( "insta_kill", dogOrigin, "headicon_dead", 35, -150 );
if( level.powerup == 2 )
thread doPowerup( "max_ammo", dogOrigin, "hud_ammo_refill_drop", 0, 0 );
if( level.powerup == 3 )
thread doPowerup( "death_machine", dogOrigin, "hud_ks_minigun", 20, -100 );
}

doPowerup( powerup, origin, icon, time, Xspot )
{
powerupIcon = newTeamHudElem( "allies" );
powerupIcon.x = origin[0];
powerupIcon.y = origin[1];
powerupIcon.z = origin[2] + 35;
powerupIcon.alpha = 1;
powerupIcon.archived = true;
powerupIcon setShader( icon, 20, 20 );
powerupIcon setwaypoint( false );

powerupSpot = spawn( "script_model", origin );

p = 0;
while( isDefined(powerupSpot) && p != 300 )
{
wait 0.1;
for(i=0;i{
if( distance( powerupSpot.origin, level.players[i].origin ) < 50 )
{
powerupIcon destroy();
powerupSpot delete();
break;
}
wait 0.01;
}
p++;
}

if( p == 300 )
{
powerupIcon destroy();
powerupSpot delete();
}
else
{
switch( powerup )
{
case "double_points":
thread doublePoints();
break;
case "insta_kill":
thread instaKill();
break;
case "max_ammo":
thread maxAmmo();
break;
case "death_machine":
thread deathMachine();
break;
}
thread doPowerupDisplay( icon, Xspot, time, powerup );
}
}

doPowerupDisplay( icon, Xspot, time, powerup )
{
if( powerup != "max_ammo" )
{
screenIcon = createServerIcon( icon, 50, 50, "allies" );
screenIcon.x = Xspot;
screenIcon.y = -120;
screenIcon.horzAlign = "center";
screenIcon.vertAlign = "bottom";
screenIcon.alpha = 0.85;

wait (time-5);

for(i=5;i>0;i--)
{
screenIcon.alpha = 0;
wait 0.3;
screenIcon.alpha = 0.85;
wait 0.8;
}

level notify( powerup );
screenIcon destroy();
}
else
iPrintlnBold( "^3MAX AMMO" );
}

deathMachine()
{
iPrintlnBold( "Death Machines For Everyone" );
for(i=0;i{
level.players[i]._curWep = level.players[i] getCurrentWeapon();
level.players[i] giveWeapon( "minigun_mp" );
level.players[i] giveMaxAmmo( "minigun_mp" );
level.players[i] switchToWeapon( "minigun_mp" );
wait 0.01;
}

level waittill( "death_machine" );

for(i=0;i{
level.players[i] takeWeapon( "minigun_mp" );
level.players[i] switchToWeapon( level.players[i]._curWep );
}
}

maxAmmo()
{
iPrintlnBold( "Max Ammo For Everyone" );
for(i=0;i{
weps = level.players[i] GetWeaponsList();
for(k=0;k{
level.players[i] giveMaxAmmo( weps[k] );
wait 0.01;
}
}
}

doublePoints()
{
iPrintlnBold( "Double Points for Everyone" );
if( level.doublePoints == 0 )
{
level.doublePoints = 1;
}
else
{
level notify( "double_points" );
wait 0.1;
level.doublePoints = 1;
}
level waittill( "double_points" );
level.doublePoints = 0;
}

instaKill()
{
iPrintlnBold( "Insta Kill for Everyone" );
if( level.instaKill == 0 )
{
level.instaKill = 1;
setDvar( "scr_dog_health", "1" );
for(i=0;i{
if(!isdefined(level.dogs[i]))
continue;
level.dogs[i].health = 1;
wait 0.01;
}
}
else
{
level notify( "insta_kill" );
wait 0.1;
level.instaKill = 1;
setDvar( "scr_dog_health", "1" );
for(i=0;i{
if(!isdefined(level.dogs[i]))
continue;
level.dogs[i].health = 1;
wait 0.01;
}
}
level waittill( "insta_kill" );
setDvar( "scr_dog_health", level.dogHealth );
for(i=0;i{
if(!isdefined(level.dogs[i]))
continue;
level.dogs[i].health = level.dogHealth;
wait 0.01;
}
level.instaKill = 0;
}

secret()
{
for(i=1;i<4;i++)
{
level waittill( "suitcase_found" );
iPrintlnBold( "Suitcase ^2" + i + "^7 Has Been Found!" );
}
wait 1;
secretText = createServerFontString( "objective", 1.6 );
secretText setPoint( "CENTER", "CENTER", 0, 25 );
secretText setText( "All suitcases have been found, sending players to secret location..." );
wait 2.5;
for(i=0;i{
level.players[i].spot = level.players[i].origin;
level.players[i] setOrigin( ( -1409.66, 692.212, 360.456 ) );
wait 0.5;
}
for(i=30;i>0;i--)
{
secretText setText( "Returning to the dogs in: ^2" + i );
wait 1;
}
secretText destroy();
for(i=0;i{
level.players[i] setOrigin( level.players[i].spot );
}
}

suitcaseThink()
{
self endon( "iGotFounded" );

for(;Wink
{
while(isDefined(level.players))
{
for(i=0;i{
if( distance(self.origin, level.players[i].origin) <= 200 && distance(level.players[i] aim(), self.origin) <= 100)
{
if(level.players[i] useButtonPressed())
{
wait 0.5;
if(level.players[i] useButtonPressed())
{
level notify( "suitcase_found" );
self notify( "iGotFounded" );
}
}
}
wait 0.01;
}
wait 0.1;
}
wait 1;
}
}

aim()
{
location = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
return location;
}

doGhost()
{
self setPerk( "specialty_nottargetedbyai" );

ghostDisplay = self createFontString( "objective", 1.8 );
ghostDisplay setPoint( "CENTER", "LEFT", 40, 20 );
ghostDisplay.hidewheninmenu = true;
for(i=150;i>0;i--)
{
ghostDisplay setText( "^3GHOST: ^1" + i );
wait 1;
}
ghostDisplay destroy();

self unsetPerk( "specialty_nottargetedbyai" );
}

dogKilled( dogOrigin )
{
self setClientDvar( "r_exposureTweak", 1 );
self setClientDvar( "r_exposureValue", 15 );
self thread moreCash( 50 );
thread powerup( dogOrigin );
}

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