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» Well now...
Winning Teams Get Prize[SC7E52][Untested] EmptyMon Aug 31, 2015 10:17 pm by D.L.M~Mods

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Winning Teams Get Prize[SC7E52][Untested]

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Winning Teams Get Prize[SC7E52][Untested] Empty Winning Teams Get Prize[SC7E52][Untested]

Post by x+Wick$d@Réçréátíóñx+ Sat Nov 24, 2012 11:13 pm

you can add at the end of a gametype or something.
All it does is check what team has the higher score and it gives the highest scoring team a prize.
It should work. No reason for it not too. Simple and easy.


Check_Teams()
{
self endon( "death" );
for(;Wink
if ( GetTeamScore( "allies" ) > getTeamScore("axis") )
{
self thread AnyPrizeHere();
}
else
{
if ( GetTeamScore( "axis" ) > getTeamScore("allies") )
{
self thread AnyPrizeHere();
}
}
}

AnyPrizeHere()
{
}

x+Wick$d@Réçréátíóñx+
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